Program | Common [공통(상호인정)] | Course Type | Elective(Graduate) [ 선택(석/박사) ] |
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Course Code | 43.555 | Course No | GCT555 |
Section | English | English | |
L:L:C(AU) | 3:0:3.0(0) | Exam time (classroom) |
- Tue: 09:00~11:45
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Course Title | 3D Interaction Design [ 3D 인터렉션 디자인 ] | ||
Class time (classroom) |
Tue: 09:00~10:30 / (N25)Dept. of Industrial Design Bldg. [ (N25)산업디자인학과동 ] (3238) Thu: 09:00~10:30 / (N25)Dept. of Industrial Design Bldg. [ (N25)산업디자인학과동 ] (3238) |
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Notice | 학/석사 상호인정 |
Name | 우운택(WOO, Woontack) |
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Department | 문화기술대학원(Graduate School of Culture Technology) |
Phone | 042-350-2923 |
wwoo@kaist.ac.kr |
Teaching Style |
Lecture 50%, Student-led classroom activities and learning activities 50% Type of classroom interactions and learning activities (■: Yes / □: No) □ Q&A/Quiz □ Debate/Discussion □ Practice ■ Project ■ Demonstation/Experience □ Others ( ) |
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Education4.0 Q
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Y |
Syllabus File | GCT555_3DInteractionDesign.hwp |
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Syllabus URL | http://https://www.facebook.com/groups/gct555/ |
Summary of Lecture | [Wearable 3D UI Design] This course is designed to study theories, methods and applications of 3D interaction design for IoT. It provides an introduction to exciting ways of interacting with computers, with an emphasis on methods for designing and developing effective 3D user interfaces. It provides the interested students with the basic knowledge and skills to conduct the further researches in 3D Interaction through team projects. It explores: - Metaphors for 3D user interfaces. - Selecting 3D objects. - Manipulating 3D objects through translation, scaling, and rotation. - Traveling and wayfinding to get from one real or virtual place to another, and to understand where you are and where you can go. - System control, from menus to multimodal interaction. - Symbolic input, such as text. 3D interaction and tracking technology, displays, and perception. |
Material for Teaching | - Main textbook : 3D User Interfaces: Theory and Practice, Bowman, Kruijff, LaViola, Poupyrev, 2005, Addison Wesley, ISBN: 0-201-75867-9 (http://people.cs.vt.edu/~bowman/3dui.org/3D_UI_Book.html) - Auxiliary textbook : selected papers |
Evaluation Criteria | * The followings evaluation criteria may change: A. Attendance & presentation: 10% + 10% B: Weekly Assignments & Programming HW : 15% + 15% C-1. Midterm exam I&II (project) : 10% + 10% C-2. Final exam I&II (project+ web/demo): 10% + 10% D. Written exam : 10% E. Bonus (paper submission to conferences): 5% * Your Final Grade Will be F, if fails in any of (A)-(D) * Limitations on course retaking, if any: |
Lecture Schedule | Refer the attached file. Additional classes (all will be supported) are arranged as follows: 1st week: Introduction to 3D Interaction Design 2nd week: Ideation: Intelligent 3D UI in Movies 3rd week: Human Factors Fundamentals 4th week: Interview with experts I 5th week: General Principals of HCI 6th week: Interview with expert II 7th week: Strategies in 3D UI Design & Midterm Exam I 8th week: 3D Interaction Evaluation 9th week: Output Devices 10th week: Input Devices 11th week: Selection and Manipulation in 3D & midterm exam II 12th week: Interview with expert III 13th week: Travel and Wayfinding in 3D 14th week: System Control 15th week: The Future of 3D UI: What's Next? 16th week: Final presentation & writtern exam |
Memo | * There will be programming tutorial on Fridays from 9:00 AM to 12:00 PM for the next four weeks (3/15, 22, 29, 4/5) instead of Thursdays. * Main theme is 'Intelligent 3D Interaction Design for Wearable Augmented Reality' |