READ ME --> This is a "vanilla plain" jqModal window. Behavior and appeareance extend far beyond this. The demonstrations on this page will show off a few possibilites. I recommend walking through each one to get an understanding of jqModal before using it.

You can view the sourcecode of examples by clicking the Javascript, CSS, and HTML tabs. Be sure to checkout the documentation too!

NOTE; You can close windows by clicking the tinted background known as the "overlay". Clicking the overlay will have no effect if the "modal" parameter is passed, or if the overlay is disabled.

Infomation of Course

Program Common [공통(상호인정)] Course Type Elective(Graduate) [ 선택(석/박사) ]
Course Code 43.555 Course No GCT555
Section English English
L:L:C(AU) 3:0:3.0(0) Exam time
- Tue: 09:00~11:45
Course Title 3D Interaction Design [ 3D 인터렉션 디자인 ]
Class time
Tue: 09:00~10:30 / (N25)Dept. of Industrial Design Bldg. [ (N25)산업디자인학과동 ] (3238호)
Thu: 09:00~10:30 / (N25)Dept. of Industrial Design Bldg. [ (N25)산업디자인학과동 ] (3238호)
Notice 학사/대학원 상호인정 교과목 실시간 100%

Information of Professor

Name 우운택(WOO, Woontack)
Department 문화기술대학원(Graduate School of Culture Technology)
Phone 042-350-2923

Education4.0 Q

Teaching Style Lecture 50%, Student-led classroom activities and learning activities 50%

Type of classroom interactions and learning activities (■: Yes / □: No)
■ Q&A/Quiz   ■ Debate/Discussion   ■ Practice   ■ Project  
■ Demonstation/Experience   □ Others ( )
Education4.0 Q Y

Plan of Lecture

Syllabus File GCT555_3DInteractionDesign.hwp
Syllabus URL http://
Summary of Lecture [Wearable 3D UI Design] This course is designed to study theories, methods and applications of 3D interaction design for IoT. It provides an introduction to exciting ways of interacting with computers, with an emphasis on methods for designing and developing effective 3D user interfaces. It provides the interested students with the basic knowledge and skills to conduct the further researches in 3D Interaction through team projects. It explores:
- Metaphors for 3D user interfaces.
- Selecting 3D objects.
- Manipulating 3D objects through translation, scaling, and rotation.
- Traveling and wayfinding to get from one real or virtual place to another, and to understand where you are and where you can go.
- System control, from menus to multimodal interaction.
- Symbolic input, such as text. 3D interaction and tracking technology, displays, and perception.
Material for Teaching - Main textbook : 3D User Interfaces: Theory and Practice, Bowman, Kruijff, LaViola, Poupyrev, 2005, Addison Wesley, ISBN: 0-201-75867-9 (
- Auxiliary textbook : selected papers
Evaluation Criteria * The followings evaluation criteria may change:
A. Attendance: 10% B. Midterm exam: 10% + 10% C. Final exam (+ Report/Demo): 20% + 10%
D. Assignments (Book Review + Programming) : 15% + 15% E. Class Presentation: 10%
* Limitations on course retaking, if any:
Lecture Schedule Refer the attached file. Additional classes (all will be supported) are arranged as follows:
1st week: Introduction to 3D Interaction Design
2nd week: Ideation: Intelligent 3D UI in Movies
3rd week: Human Factors Fundamentals
4th week: General Principals of HCI
5th week: Strategies in 3D UI Design
6th week: Project Development Workshop II
7th week: 3D Interaction Evaluation
8th: Interview with experts I
9th week: 3D Interaction : Output Devices
10th week: 3D Interaction : Input Devices
11th week: Selection and Manipulation in 3D
12th week: Travel and Wayfinding in 3D
13th week: System Control
14th week: The Future of 3D UI: What's Next?
15th week: Interview with experts II
16th week: Final Project Report
Memo * Main theme is 'Intelligent 3D Interaction Design for Wearable Augmented Reality'