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Syllabus

Infomation of Course

Program Common [공통(상호인정)] Course Type Elective(Graduate) [ 선택(석/박사) ]
Course Code 43.525 Course No GCT525
Section English English
L:L:C(AU) 3:0:3.0(0) Exam time
(classroom)
- Wed: 09:00~11:45
()
Course Title Motion Graphics [ 모션 그래픽스 ]
Class time
(classroom)
Mon: 10:30~12:00 / (N25)Dept. of Industrial Design Bldg. [ (N25)산업디자인학과동 ] (3229호)
Wed: 10:30~12:00 / (N25)Dept. of Industrial Design Bldg. [ (N25)산업디자인학과동 ] (3229호)
Notice

Information of Professor

Name 이성희(Sung-Hee, Lee)
Department 문화기술대학원(Graduate School of Culture Technology)
Phone 042-350-2925
E-Mail sunghee.lee@kaist.ac.kr

Education4.0 Q

Teaching Style Lecture 50%, Student-led classroom activities and learning activities 50%

Type of classroom interactions and learning activities (■: Yes / □: No)
■ Q&A/Quiz   ■ Debate/Discussion   □ Practice   □ Project  
□ Demonstation/Experience   □ Others ( )
Education4.0 Q Y

Plan of Lecture

Syllabus File
Syllabus URL
Summary of Lecture Creating human-like movement has been a central problem in computer animation, game, and robotics.
This course deals with basic and intermediate level of theories and techniques for analyzing and synthesizing human movement. It starts with presenting fundamental theories for representing pose and movement. Then techniques for creating basic movements (e.g., pointing, reaching, and walking) are introduced, such as kinematics and motion capture data processing. Fundamental techniques for physics-based animation are subsequently presented. Lastly, techniques for planning paths and motions are discussed.

I will attempt to run this course with a flipped-learning method. Students will study with course slides, take quizzes and exams, and perform programming assignments.

인간과 같은 움직임을 만드는 것은 컴퓨터 애니메이션, 게임 및 로봇 공학의 핵심 문제이다. 본 강좌는 인간의 움직임을 분석하고 생성하기 위한 기초 및 중급 수준의 이론을 다룬다. 먼저, 포즈와 움직임을 표현하기 위한 기본 이론을 학습한다. 그 다음 운동학 및 모션캡처 데이터 처리 등을 통해 기본 동작(예: 가리키기, 뻗기 및 걷기)을 생성하는 기술을 소개한다. 물리기반 애니메이션을 위한 기본 이론이 다음으로 소개된다. 마지막으로, 경로 계획 이나 동작 계획을 위한 기법에 대해 논의한다.

본 과목은 플립러닝 방식으로 시도될 예정이다. 학생들은 교재로 학습하고, 퀴즈/시험을 치르며, 프로그래밍 숙제를 하게된다.

Prerequisite: programming skill, basic knowledge in linear algebra
Material for Teaching - Main textbook : Course slides.
Evaluation Criteria * The followings evaluation criteria may change:
A. Attendance: 10% B. Qizz: 35% C. Exam: 35% D. Assignments: 20%
Lecture Schedule
1week: Introduction and mathematical preliminaries
2week: Motion curves
3week: Rotation and transformation
4week: Rigid-body motion
5week: Human structure (joints and skeleton)
6week: Kinematics
7week: Inverse kinematics
8week: Mid-term exam
9week: Motion capture
10week: Motion data processing
11week: Data-driven motion models
12week: Dynamics
13week: Motion control
14week: Physics-based motion models
15week: Path and motion planning
16week: Final evaluation
Memo 대면진행